>>2374036AYRT: I would say start by finding something that meshes with a genuine IRL interests/thoughts and adapt your OC to present those things. It can be as grounded or as fantastic as you'd like. People get attached to stories told through wordless pictures all of the time, and I'm learning how much the audience projects onto a piece. I took a step back and looked at how San-X, Sanrio, and Pokemon does it. Enough is fleshed out to maintain consistency while leaving room for interpretation and ability to be related to.
This is where having that image/memory bank in your head comes into play. Like, if you enjoy cooking a certain dish, imagine your character doing it and a scenario draw that. Voila, you suddenly have a root to start growing from. An image like that could go on to become a sticker sheet for a journal or a cover for a recipe book, for example.
It's also easier if you think of your character less as an OC and more like a mascot/IP that people can connect with immediately. It takes some detachment, but it's what helped push me. It forces you to focus on the style of the character and utilize them as a model that fits well in designs and motifs, rather than some figure that does things in a void or needs a ton of lore to understand right away. The lore itself should exist so YOU can keep them consistent, and as a side-dish bonus for future fans.
Don't rule out comics, even if they're just silly one-shots. Those are a great way to make people fall in love with the character, and a well-designed comic panel (or the entire comic) can look very pretty as merch on its own. It'll also give you a space to practice, get to know your character's world, and build your audience. In the end, it's about playing with what flows with you and picking the best pebbles out of the bottom of your new stream for you to monetize.
I'm still learning, but this is what has been working for me so far. Hope this helps!
>>2394272You're too kind! Thank you.