>>2316596idk, but personally I find role playing games where you play a more specific character with limited customisation (eg Geralt from Witcher) more interesting and engaging than the ones geared towards more blank-slate self-insertion (eg Elder Scrolls games) because there's nothing for me to stick to with how the game's writing ends up catering to that mechanic (it works great in ttrpgs but games have very limited resources so the choices you engage with to express yourself/character are both restrictive and usually dull or have low/no impact on the game at large). I don't mind it when the rpg aspects are mostly mechanical/stats and not narrative like Dark Souls though. Each to their own though.
As for relating to a character, I don't really need them to be anything other than interesting tbh, and I kinda hate the way 'relatability' gets pushed in fiction anyway since it usually just leads to more bland, marketable everyman/woman characters as they need to be palatable and inoffensive to be considered such (this is just a common misunderstanding of decent writing advice, similar to how a character being 'likeable' is often translated into them being generically nice with no real negative traits). I also think that a lot of those generic white straight guy characters aren't actually seen as relatable/representative by men, but as invisible vessels to act out the game through, given just enough traits to have a semblance of marketable personality and for the plot to chug along (similar to how a lot of female protagonists are really just lightly flavoured skins for the reader to inhabit in a lot of YA/romance novels). Some characters are more for function than anything else. Maybe we do need more female generic, shell-person protagonists though, if only to curb the terrible personality and dialogue they keep being given in recent games kek
I do want to see more varied depictions in media like games, don't get me wrong, just not the kind that exists to cater to its audience's narcissistic urge to relate to only themselves. Rather, I want to see the sort that leads to fresh characters, stories, visuals, and ideas being explored in the medium. 'Representation' has become such a poisoned topic, but it does of course have value at the heart of it.