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File: 1713873475744.jpeg (25.56 KB, 320x216, IMG_0131.jpeg)

No. 373122

post art for anons to rate, critique, give advice, etc.

previous
>>>/m/187240

No. 373123

>>373034
oh my god that’s such a good idea and my retarded ass didn’t think of that. thanks nonnersss having a hard time visualizing lately
>>373061
thanks nonnie for the advice and redline
>>373048
>>373073
thanks

No. 373124

Aww, such a cute thread pic!

No. 373693

File: 1714037846608.png (2.01 MB, 2160x1620, IMG_0599.PNG)

wanted to practice designing cute and simple characters so here's my version of xp-chan. outfit suggestions are welcome, i'm still figuring out the bottom part
i know i used the wrong cursor for her bows

No. 373694

>>373693
Aw this is really cute

No. 373723

File: 1714045554511.jpg (130.97 KB, 1500x1500, il_fullxfull.388896228_98td-29…)

>>373693
oh my this is really cute, the glasses suit her well!
hmm for the bottom you can do a skirt with striped pantyhose and classic Mary Jane flats, something like picrel, but you can colour them however you want, maybe a dark blue shade

No. 373724

File: 1714045628020.jpg (82.35 KB, 800x800, Women-Girls-Autumn-Spring-Pant…)

>>373723
picrel something like this for the pantyhose

No. 373747

>>373693
I think having her be in a black skirt of any kind would be a nice break from the amount of color she's wearing so it prevents her from looking over designed. I'm also leaning towards the more office wear look. I absolutely love this anon please post more of her!

No. 373751

>>373693
I loooooove this you're amazing!

No. 373770

File: 1714062429784.jpeg (435.24 KB, 1725x1075, IMG_2056.jpeg)

Gaaaawd someone give advice/tear this up/help me with this please. I’m a character artist not an environ artist but I always end up doing stuff like this for my dayjob. I spend hours on this and can’t get colors right. It’s just so yellow no matter what colors I mess with and looks like the foliage isn’t attached to the tree branches, the branches break up eye flow but feel hopeless to fix them since they’re supposed to be going over the viewer some. I also feel so bad knowing AI could do this instantly.
What can I do to make this better?

No. 373782

File: 1714064433434.png (3.95 MB, 1725x2150, contrast.png)

>>373770
It seems to me like you will want to push the contrast (maybe even harder than I did in this edit). I'm not a professional so there may be more to it but this is something I always struggled with too until a pro explained it to me.
I think the colors are very nice!

No. 373783

File: 1714064604786.jpg (130.75 KB, 564x564, 9-uSaca93bmzA.jpg)

>>373770
This looks amazing! But there are ways to improve it a bit, the foliage is a bit flat for a foliage. I suggest you add some variation in tone, darker and lighter chunks of leaves, look at picrel and similar images. As for branches, dont be afraid of hiding some parts with foliage. I'd also added more contrast to the image overall and played around with bouncing light from the grass on the right tree, to make it look nicer and to enhance it as a point of interest. Just throwing some ideas at the wall, because i'm myself not a environment expert, kek.
Also, yep, exactly like >>373782 said, more contrast could improve the image lots

No. 373791

>>373693
Adorable, I know you said you used the wrong cursors for her bows but they're so cute. I would say give her some blue or green slacks for bottoms, and maybe loafers for the shoes. I really like the pixel collar on the classic nerdy short sleeve button up shirt.

No. 373799

>>373782
Contrast solves so many issues but since the thing is for a little kids musical, I’m worried it makes it too dark and scary for them. I should have mentioned that in my post. Thank you though, I’ll see if coworkers on the project think it’s scary.
>>373783
I’ll try to add more detail to the leaves like this without going out of kinda simple storybook style. Thanks.

No. 373830

>>373693
I loooove her bows. I think you should stick with the white xp shirt and blue tie. I think it would be better to make her outfit design simplistic so you can focus more on her overly designed head.
Since she has a blue tie give her a blue skirt, white socks and white shoes. I think white shoes would put the design all together since it would match her cursor bows, it would 'ground' her design together if that makes sense.

No. 373858

By the way if anyone is willing to bump it crystal cafe has an art thread for those that want to just post their art, there is some moids here and there but it's mostly women so just ignore them. https://crystal.cafe/img/res/21974.html

No. 373878

File: 1714090337176.gif (740.18 KB, 1035x645, ezgif-7-392388e008.gif)

>>373770
I'm not an environmental artist so I have no suggestion for the composition (that aspect looks okay to me), but I felt like I could immediately see how to improve your colors and contrast, gif related.
You want the sunlight to look golden and bright, meaning you have to push back the gold/yellow/green hues (& the brightness) in the places not touched by light. I chose to push them into darker purple because it would lend the pic a sense of warmth. My laptop screen has fucked color calibration though, so this might look clownish on other screens

No. 373917

>>373770
This is awesome! i would love to get into painting bgs but i dont know where to start, do yuo have any tips nonny?

No. 373918

>>373878
Nta I like the "before" version more

No. 373930

>>373878
Oooh I love the reds and purples on the right side especially, and the contrast the red makes with the trees on the left. It might be a little strong (and going too much into brown territory which is the main color of another area in the story…sorry I feel like I keep making excuses but it’s that there are so many limitations with this project) but I’ll throw some of it in there.
>>373917
Im still relatively new to taking it seriously and am entirely self taught, so I’m no pro and it’s boring advice but I’d say just save tons of photos of real life and imaginative places you like as you come across them…I always have “I can use that for art sometime” on my mind. Especially if the bg I have to do has manmade buildings and stuff where perspective is more obvious, I will use one a photo as my structural “base” regardless of color or architecture in it and think of the floor of it as a 3D plane I’m placing stuff on.

Oh also I’ve found that throwing colors down on one layer with a messy brush and zooming really far out to make thumbnails is best for me. Then can move in and detail and “build” it (still all on that same layer, not being afraid of just coloring over stuff I don’t like)

No. 373969

File: 1714140140337.jpg (5.96 MB, 4032x2268, 20240426_105015.jpg)

Was bored during class and drew this on paint, I was thinking of doing a proper version at home, thoughts?

No. 373971

>>373969
Love it

No. 373976

>>373878
>>373782
I agree it needs more contrast. Instantly made the sunlight pop. >>373799 The yellow/autumnal tone is what's making it scary with more contrast, especially with purple tones added. Yellow/orange leaves on trees = fall = halloween. Just make the leaves green, or even something whimsical like pink.

No. 373984

>>373969
Aweee lol this is nice, please do a proper version!

No. 373996

File: 1714148729066.jpg (1.04 MB, 1725x1075, paintover.jpg)

>>373770
personally i only think your piece just needs finishing touches, the composition is good as is the rendering just needs a bit of filtering and a bit of making the light reflective with the surroundings although i'll admit making landscapes isnt my strong point but ive have to say you did a amazing job nonnie! i loved seeing all the textures zoomed in

No. 374132

>>373770
>dayjob
woah you're a pro artist?

No. 374133

>>373969
looks a little trannycore even with the flag

No. 374163

>>373996
Oh that looks great! The glowing light in the shadow to break up the darkness! 100% going to add that, thanks. I should be able to finish this thing today and will incorporate all the nonna’s advice.
>>374132
Not really, I work at a small youth theatre company doing all art related stuff they need (in this case, backgrounds to use as a projection instead of a physical set)

No. 375173

File: 1714522221182.png (2.7 MB, 1725x1075, Layer 7.png)

>>373770
>>374163

tbh if thats the work you are doing then this is more than fine, as long as you are hitting the brief and the director is happy with it (i doubt they are paying you enouhg to spend more time on this)

but if you do want to practice you skills, it might be worth spending your own time on this. Looks to me it needs a bit of a detail pass over everything. The ghibli example someone posted is a good place to start for foliage detail and shapes. No need to go crazy and paint every single leaf, but see if you can get some more detail in the shadows (as thats what your scene is exposing for) and closer to focal points where you want the eyes to be drawn.

I agree with other nonnies that it needs more constrast cuz the scene overall looks underexposed (but idk what the production needs, maybe you purposely underexposed for the brief) And a bit more exaggeration of the cool tones in the shadows you are already doing to help break up the yellowness of the scene.

Overall great job with the colours and the mood. Needs to pushed a little further and the intention needs defining ala, a focal point, to help you go in the right direction.

No. 375182

File: 1714526348927.jpeg (427.6 KB, 2160x1620, 1E1252A8-A492-4CC1-A9B8-1AB1D6…)

i know i'm drawing the neck too long, i kind of like it stylistically. does it look retarded?

No. 375192

>>375182
It doesn’t look too long. A little thin on the left side though.

No. 375212

>>375192
thank you.

No. 375237

>>375182
It's a bit long, but stylistically long in my eyes, it looks fine and your drawing is really cute. I would personally angle the neck in the direction he's tilting, rather than make it a straight line.

No. 375341

File: 1714578344306.jpeg (384.06 KB, 2048x1536, 32BCF467-80C7-4045-AEB0-841AA2…)

some practice. i think i’ll try coping morpho/bridgeman for the next few months and see where that gets me

No. 375342

>>375341
*copying

No. 375347

>>375341
This is gorgeous, nonni. I really like the style.

No. 376080

>>375173
Sorry for late reply, your edit is so beautiful. And thanks for all the advice. I have all the time to work on it in work hours so I can still push it more lol it’s better than the other bullshit no one is waiting on I have to do.

No. 376106

>>376080
no worries and good luck! Would love if you posted the finished piece here, but no pressure <3(<3)

No. 384207

File: 1716164026709.png (165.73 KB, 444x463, Captura de tela 2024-05-19 211…)

I'm really upset about the colors. My tablet screen has way more vivid and red colors. I tried to adjust bout couldnt. So whenever I finish something I have to try to correct color balance.
I'm using a reference.

No. 384595

File: 1716230176871.jpg (1.6 MB, 1400x1191, crossover episode.jpg)

made a quick sketch, pls tear it down now before I continue

No. 384598

>>384595
What are those multicolored hair individuals?

No. 384599

>>384598
bio-chan from cc

No. 384603

>>384595
so cute

No. 384701

File: 1716248159378.jpeg (114.03 KB, 1400x700, IMG_3209.jpeg)

>>373770
Nona…your art is so beautiful I could just cry

No. 384703

>>373770

Outside of the contrast that was already pointed out, there isnt a lot of difference of details between the first plane and the last plane, it'll give a little more of dynamic to your landscape, in my opinion. It's great though keep going.

No. 384705

>>384207
This looks perfect to me in terms of skintone

No. 384997

>>384595
lovely!!

No. 385508

File: 1716401257702.jpg (763.6 KB, 1400x1191, lbesbiab.jpg)

>>373969
So I finally started working on it, it's still not finished but getting to it

No. 385510

File: 1716401594821.png (206.83 KB, 425x485, Captura_de_tela_2024-05-19_214…)

>>384207
Worked some more on it the other day, ear and neck mostly. No clue what to do with the hair, I'll probably need a different brush.

No. 385511

>>385508
what does this mean? why is the feminism axe chopping the head of an anime girl? why are the colors the GC colors? i agree it looks either trannycore or like it's anti-terf

No. 385513

>>385511
NTA but it's the lesbian labrys. I interpreted as the girl realizing she likes other women.

No. 385514

>>385511
Anon was hit by the lesbian axe bc she thinks she might be a lesbian. Check the draft she posted.

No. 385517

>>385513
>>385514
oh i see. i can't keep track of flags anymore and got it mixed up with the suffragette flag.

No. 385520

>>385511
even with the context it still sounds trannycore; getting memed into coming out as the orientation/gender identity that's trending with the terminally online losers you idolize and documenting it with animecore zoomer art is their whole thing kek

No. 385522

>>385520
I think you need to spend some time offline. It's just an anime drawing

No. 385526

>>385522
by that logic so are drawings of anime girls in front of palestine and troon flags

No. 385527

>>385526
She didn't draw that though. The labrys flag has been around since the 70s.

No. 385532

>>385508
i like the way you draw, very fluid and cartoony

No. 385533

>>385508
the schoolgirl uniform and the art style is extremely trannycore. the flag doesn’t mean much, trannies co-opt everything they can from women

No. 385534

>>385533
trannies dont own the anime style

No. 385536

>>385520
> getting memed into coming out as the orientation/gender identity that's trending with the terminally online losers you idolize
Nice fanfic but that's not the case you chronically online loser, I came out when I was 12 and I've never had any issues with my own orientation since. The idea of the drawing just came to me when I was bored and the character isn't made to represent myself.
I don't care if the anime art style is considered a tranny thing now, I find the idea of changing your entire art so the ~aesthetic~ isn't too close to the one of a group you politically disagree with to be quite pathetic, frankly.

No. 385548

>>385534
Nta/ anime no but animecore mixed with political bs with prideflags is very troonish. See the animecore thread in /w/

No. 385660

>>385508
Your previous draft made more sense as to how the blade of the axe was positioned, now you've just got the top blunt end buried in her skull which makes it look like she's just wearing the axe as a hat.
And the triangle in the back is crooked.

No. 385686

File: 1716451666281.png (489.54 KB, 580x850, sumika.png)

any muv luvers

No. 385689

>>385686
This is gorgeous, how did you get so good? also i heard muv luv is amazing and i want to try it but it's long as fuck.

No. 385692

>>385691
awesome work nonnie! muvluv is such a wild ride no wonder it inspired eva so much but its best to remove the emoticon before you catch a ban for it

No. 385693

>>385691
do you have some colosso tuts to rec? also yeah i heard alternative is where it gets good, but you kinda have to play the first one to get the true experience i heard?. I will try it out. Your art is very pretty and i hope you keep posting.

No. 385694

>>385692
ooh yeah haven't posted on lc in a while i forgot they get you for that kek. also ikr, i expected it to be a basic and boring eroge until i got into it, really great stuff.
>>385693
i 100% recommend mogoon's course, it provides great information and content for artists of all skill levels, i also really liked chyan's course! and yeah playing the first game before alternative is basically required to get the full experience of muv luv. thanks so much btw nonna, i'll be posting my works every now and then!

No. 387251

File: 1716916125292.png (Spoiler Image,1.43 MB, 1000x1595, hrhr.png)

happy with how this one is turning out so far(spoiler this)

No. 387253

>>387251
spoiler this shit

No. 387258

File: 1716917049301.png (13.35 KB, 100x133, ham.png)

>>387253
my bad, i'll let the jannies do it

No. 387261

>>387258
Anon, there's still time to delete and repost it.

No. 387266

>>387251
You drew this nona? I think I saw it posted in another thread. Peak taste. Hiroshi and Haru look really yummy, I approve/10.

No. 387285

>>387251
Omorashi… very nice.

No. 387288

File: 1716922532131.png (194.25 KB, 450x638, kittysheep.png)

>>387266
yes, i been slowly working on it the last few days based on the school au haruhiro in the ai thread. now i'm satisfied enough with it that i'll stop reposting haha. thank you!

No. 387292

>>385686
suprised another nonner likes muv-luv, is cute fanart. this and that painting of a tree nonny made are the only pieces of art posted ITT that aren't embarrassing to look at kek

No. 387554

File: 1717007546232.jpeg (2.65 MB, 4032x3024, IMG_5725.jpeg)

Tried to draw Roger from memory, he’s a farmer now.

No. 387558

>>387288
I love your NTY arts nona, do post more of them when you draw them!

No. 387565

>>387554
omg doja cat !

No. 387566


No. 387572

>>387554
I love Roger, the idea of him as a farmer is too funny. Shoulda drawn him with Elsie horns

No. 387647

>>387292
haha thank you nonnie ily, i'll be drawing my wife meiya next!

No. 387712

File: 1717063652878.png (952.69 KB, 1720x913, Untitled-2.png)

i don't know why my art looks the same quality whether i use reference or not is this a result of not using it often? prefer just brute forcing construction from imagination until it looks mildly acceptable usually. how often do people itt use refs? also any general opinions/preferences

No. 387727

>>387712
I'm guessing it's because you don't actually look at and analyze the picture. You made no effort to draw the clothing folds or surroundings properly and in that short timespan you couldn't have since you don't seem to have the necessary muscle memory. If you don't want a reference to influence your result it's fine to use it loosely like that, but if you want to add more specific detail to your art you need to start looking at everything more carefully and take your time with it. I like your style though, that first one looks really appealing to me despite some flaws and it's cool that you can draw so quickly.

I used to also brute force everything, but at the time I wasn't even doing proper anatomy studies so everything ended up looking very wrong without me noticing kek it's difficult to rely on skill alone when you haven't actually built up any. I think references are useful but they're oftentimes not exactly what I need or overused pinterest ones so I've been trying to get better at construction myself

No. 387785

>>387712
I use reference as a way to check my assumptions after I've made a relatively clean pass at the drawing, with the understanding that it won't be 1:1 but good enough to see whether or not the construction is in the correct perspective and proportions.
In regards to your art quality, the shoulder construction is much stronger in the image where you used reference vs. the no ref image where half the deltoid has gone missing on the screen-left side. So I'm not sure if that's what you mean, or if you're talking about confidence of line or what.

No. 388294

File: 1717262854520.png (393.5 KB, 1418x977, sketch1717262638236.png)

>>387558
appreciate it, nona! i got addicted to drawing these retards

No. 388297

File: 1717263429071.png (714.42 KB, 1068x1671, Sketchbook66.png)

>>388294
more crossover autism

No. 388449

File: 1717329218380.jpeg (159.69 KB, 933x1024, image0.jpeg)

How the fuck do I paint hair? Apologies for shite anatomy, first time drawing in a couple years

No. 388565

>>387554
roger is definitely a farmer….

No. 388885

File: 1717473114031.png (1.02 MB, 2130x3221, figure drawing.png)

how do i stop chicken scratching and develop confident lines?

No. 388896

>>388449
Work general to specific. Start with general shapes and get more detailed as you go. Definitely use a reference.

No. 388954

>>388885
Feel le flow, but you're not using a pencil so I dunno, do you use a pen on a tablet?

No. 388958

>>388885
Some of your lines honestly look fine, it seems to me like you only chickenscratch if you're trying to define an area more. Get used to erasing lines that you'd otherwise continue scribbling over. If you do it because you want a thicker line for more contrast you should change your brush settings so you don't have to press as hard to make it happen. Or make it more difficult to get a thicker line, whatever you prefer. But >>388954 is right, the easiest way is to learn it with a pencil. Maybe do your warm-ups traditionally for a while. It also helps to use a very big sketchbook (at least bigger than A4 if possible) for single 30-60 second figures. You won't have time to worry much when there's such a big surface to fill up and it'll force you to use your shoulder which will naturally make it flow better

No. 388994

>>388885
I recommend this video, has multiple exercises. This video is also good for gesture study in general

No. 389121

File: 1717571147504.png (826.97 KB, 1189x1091, practice.png)

Sorry for posting on the wrong thread, I just realized this thread exists. How can I study anatomy? I recently dowloaded Anatomy for Sculptors but I have no idea how to properly study it. I just want to draw sexy husbandos.

No. 389385

>>389121
Am i insane or is that top image from the ideal male body thread kek

No. 389476

>>389385
both are from that thread

No. 389481

>>389121
Go find a figure drawing class and stop drawing anime.

No. 389489

File: 1717653585470.jpeg (2.82 MB, 2480x3508, IMG_1390.jpeg)

How do I fix them? Please be brutally honest I really want to improve.

I started drawing about a year ago, I try to practice for an hour or so daily but my digital art never looks clean or polished. I use procreate but I’m thinking of switching to clip studio, though the art program won’t make a difference until I can figure out the underlying issues.

No. 389490

>>389481
there arent figure drawing classes on my country, and no

No. 389492

>>389121
What's the red box supposed to be? Preferably, it's best to study nudes. Clothing can hide and trick out minds to see longer or shorter torsos. I wouldn't waste time learning the muscles' full names. The studies you're doing on the left seem fine to me. It's a way of understanding the muscles. As for drawings on the right, I would say you got some angles wrong. One thing my teacher from figure drawing taught me was to try to draw what you see and not what you think you're seeing. Spend more time looking than drawing. See how the right arm on the bottom reference is going down straight while yours is going outwards? Getting these things right is a boring and repetitive exercise, but they made my figures way more consistent and cohesive over time.
>>389489
By adding these realistic textures, you'll make the rest look even flatter unless that was your goal. For this style to work, I think the lines need to be clean and the shapes well defined. The blonde one eye's looking into different directions. The number one thing every artist should look into is composition. Right know yours is a bit boring and this type or art really benefits from the shape of the figures being more interesting.

No. 389493

>>389492
>What's the red box supposed to be?
pelvis
>Preferably, it's best to study nudes. Clothing can hide and trick out minds to see longer or shorter torsos.
thanks, i will try to. I used those pics because its hard to find male nude models that arent grandpas or fat, sadly. I was also trying to study the chest muscles only, then slowly moving onto the arms/legs/back.

No. 389494

>>389492

That makes sense, I wanted to experiment with a lineless style but the textures idea came in halfway through and I wasn’t sure if they fit together. Regarding the composition, do you mean the poses should be more dynamic?

Appreciate your feedback nonny

No. 389511

>>389493
Oh, I thought it could be the pelvis, but that is a bit too high and small for that. That's why clothing hiding the body makes it more tricky. Kek I know it sucks to see ugly man as reference, I'm not even joking when I say my nude figure drawing class hired homeless guys to pose for us, but at the end of the day the models are just a way to understand the figure. I think your studies on the chest muscles look good. I know it seems weird to do them, but they'll help with your drawings in the long run. It's a way of training your eye to understand the muscles shapes and how they interact.
>>389494
The poses are fine it's more about the shape they form, their silhouettes. If you look up silhouette drawing, you'll find some concept art videos on the matter. If you can ignore some of the cringe in them, they'll explain the figure in the form of shapes. Like fashion designers drawing, use that to their advantage to make simple poses like walking and standing seem more dynamic as you said. But I liked your drawing, it's really cute.l and ilI liked the chunky boots kek. They remind me of the drawings I loved when I wa growing up.

No. 389512

File: 1717663145991.png (545.17 KB, 869x489, 101010.png)

>>389511
>but that is a bit too high and small for that
oh i didnt realize, care to readline it if you dont mind? i though that part was the illiac crest

No. 389517

>>389511
Oh I get it now, it’s like how the different elements and shapes of the drawing comes together as a whole. I’ll check out those silhouette drawing videos and then try reworking the drawing, remove the textures and fiddle with the overall shapes and see how I can improve it.

You’re the best nonna I appreciate your perspective. Need to get better so I can draw more cute girls

No. 389829

File: 1717709095500.png (Spoiler Image,524.44 KB, 2048x1536, 89A3D0D8-0ABA-40C2-AF15-BEAE94…)

drew another guy with hooves(USER HAS BEEN PUT OUT TO PASTURE)

No. 389830

>>389829
this would be better if it was a girl

No. 389880

>>389829
You're never going to improve if you keep redrawing the exact same poses

No. 389885

>>389830
nta but no, it wouldn't.

>>389880
agreed. also there is something really off with his left (closer to the camera) leg. It's really broken.

No. 389887

>>389489
IMO I think the collage-esque style that you're going for is pretty neat. I think the art could benefit mostly from consistency in brushes. In my own digital work, I normally use just one brush. For more cartoony styles, I think using one brush and one brush size will make your work look more polished and professional. I would also keep working on anatomy and sense of form. You'll need to understand how real humans work before you can exaggerate these features in a cartoon-ish way. For example, the girl on the left's arms could be longer, like just under 2/3s the way down her dress. For both of them, you could also make the hands larger such that it matches the largeness of their feet. This way the style will look more cohesive.

No. 389888

>>389829
looks better than before, still shit because traps are fucking cancer

No. 389897

>>389829
When will he stand up

No. 389984

>>389829
I love that you were told not to come back, but you didn't listen lol Nothing has improved in the 2 months that you've asked. Please, for the love of god, do anatomy exercises.

No. 390006

>>389489
They're really cute nona. I think one of the things that gives you those beginner vibes is that they're a little stiff and their proportions are slightly off, and they're flat in a way that shows inexperience and not deliberate stylisation. As someone who also taught herself to draw the best advice I can give you is to learn the fundamentals and especially focus on anatomy and form in 3d space. It's something I didnt even know early on when I was drawing and now years later I have bad habits that are harder to unlearn than if I started learning properly.
Basically once you learn human proportions, shapes and form better, your stylised children's drawings will look much better too because you'll know how to abstract them in a more appealing way.
Also pinterest has been very nice to find inspiration for children's book style drawings and different styles. Good luck with your journey.

No. 390105

>>389984
i do what i want tbh(ban evasion)

No. 390131

>>390006
>>389887

Thank you anons ilysm

after a few days I looked closer and I could really tell I got bogged down in details and experimenting with cutesy effects and neglected the harmony of the picture as a whole. I’ll start with a more comprehensive sketch and then try again

No. 390140

>>389829
His nose doesn't exist, his collarbone is dislocated, his forearm is kinda short compared to his upper arm and one of his knees is pointy. Other than that, your awful attitude and the fact that we know that you can't draw any other pose, it would be a nice sketch. You could improve a lot by just taking a photo of your favourite balding mask-wearing femboy or a picture by an artist you like and attempting to study/copy the pose.

No. 390163

File: 1717783356129.jpeg (557.41 KB, 1640x2360, Untitled_Artwork.jpeg)

>>389829
They don’t understand you like I do nonny

No. 390165

>>390163
insanely cringe

No. 390166

File: 1717783888079.jpeg (110.8 KB, 1024x900, E3163105-B35A-4119-AD99-763650…)


No. 390167

>>390163
senshi dungeon meshi…(ban evasion)

No. 390168

>>390166
doesn't really work here if i'm honest but i love that image kek, nta

No. 390181

>>390166
>actual critique of the anatomy + pose
>shady comeback

No. 390257

>>390140
Post your work

No. 390266

>>390257
And out myself as a lolcow user like a retard? I have an online presence and clients, and I'm not seeking critique. But also, you don't need to be an artist to point out very obvious flaws in the anatomy.

No. 390457

File: 1717849837535.jpg (13.4 KB, 236x236, 36d72b34ec061307bcc577688e1d59…)

>>390266
Please post your work or just a sketch for the sole purpose of that im NTA and I want to see what you make PLEASE even just something small and original for this thread only

No. 390459

>>390266
lol girl you tell em

No. 390462

>>390266
I don't blame you, it is probably.. not it IS best not to out yourself as a lolcow user, wouldn't be good for your brand/career

No. 390482

>>390266
NTA but I feel like you need to be an artist to point out anatomy mistakes. Or at least have knowledge of anatomy. I remember when a dumb normalfag tried to critique my anatomy by telling me someone of that weight wouldn't have marked ribs, while pointing at the serratus anterior.

No. 390494

>>390482
Maybe for some things like what you mentioned but I don't think anyone needs to be an artist to critique that something like >>389829 looks off

No. 390496

>>390494
''knee is pointy'' is a pretty retarded nitpick to be honest

No. 390501

>>390496
Consider how pointy it is compared to the other one, if both were pointy it could be a style choice but one is really pointy and one isnt, in fact both legs look inconsistent and just bad, dont need to know much about anatomy to see that

No. 390573

File: 1717873139847.jpg (201.09 KB, 1252x972, lc moving.jpg)

Haven't posted since last thread
>>384595
So cute actually, keep us posted!
>>385686
It really looks like you captured the style you really wanna do.

No. 390600

>>390573
very cute

No. 390726


No. 391335

File: 1718083539326.jpg (417.23 KB, 758x851, 2bros.jpg)

ikebokuro, brazil rkgk
don't mind the badly edited in pistol i'll draw one later

No. 391352

>>391335
Really like this one nona! What was your inspo? So rare to see cute Haru/Narimiya art.

No. 391364

>>391352
just this song, the chainsaw scene from scarface, and scenes from the game itself haha. i picture haru reminiscing about his childhood because of the chlorine smell.

No. 391712

File: 1718199549956.png (271.15 KB, 956x1088, sukeban deka.png)

I only draw once in a while as a hobby, but i have been following an artist called kona ming that makes me want to take art seriously and improve. I don't know where to start though, what anatomy resources would you recommend for a begginer?

No. 391802

>>391712
not advice but fuck yeah sukeban deka enjoyer

No. 392028

>>391712
I love your style! Work on anatomy and perspective, do hand, foot and expression studies, then once you're more confident with those do perspective studies. Your art isn't bad and the old school style is very forgiving but the hands and feet are off in the top drawing.

No. 392724

File: 1718501889327.png (1.54 MB, 2479x2752, 1000008702.png)

I'm feeling kinda stuck at mid what are some things I can do to improve

No. 392727

>>392724
Do some value studies so your values aren’t as samey, also experiment more with different saturation and bounce lights to elevate your pieces more

No. 392729

>>392724
Study animal anatomy, improve your backgrounds and compositions. Specifically look into how wings work and study the limbs of quadruped animals if you want to draw dragons and such.

No. 392734

>>392724
It looks like it’s meant to be stylized but the limbs, hands and face aren’t really correct. It’s kind of like assuming how something looks and drawing it that way instead of using reference for stuff like joints and animal leg anatomy

No. 392739

>>392724
I like it, what's your insta

No. 392741

>>392724
You need to get out of your comfort zone

No. 392742

>>392724
definitely work on studying from life. trust me it'll translate into improving cartoonish styles.

No. 392748

>>392727
Thank you, I didn't realize they were samey so that helps. I'll try to make them have better contrast + the bounce light is a good idea. I thought of doing that and just didn't for some reason

>>392729
Backgrounds and comp are probably my weakest point. I keep not doing them cause I'm bad at them, which is not helping lol. I should try to push myself

>>392739
I don't have one, but thank you nonna!

>>392742
I haven't done this much but I'll try it out, thanks

>>392741
I really should tbh… hard to figure out how even

No. 392750

>>392748
>hard to figure out how even
draw scenes. I have never seen you draw a background i think, just characters in a void.

No. 392754

File: 1718513977435.png (4.36 MB, 4000x1600, examples.png)

>>392724
you can try experimenting with styles and colors heres some examples i made quickly (some needed just gradient maps) or even changing the inking style a bit if its getting stale to draw, its always recommended to take breaks from your usual style and do master studies to keep your creative mind fresh
>>392739
do not ask for socials on a anonymous imageboard you retard

No. 392755

>>392754
Nta but not a big fan of the alts, especially the one in the middle where the shading has lighter colours than the actual lighter parts

No. 392757

>>392755
tyart oh its was supposed to be cold light from the left side, i didnt spend too much time on it.just wanted to give a example.

No. 392892

>>392754
nta but why are you so mean people share socials on /ic/ all the time

No. 392894

>>392892
Well this isn't /ic/. /ic/ does a lot of things that are rightfully banned here.

No. 392895

>>392894
okay fair

No. 392979

>>392894
besides, would u really want your socials associated with lolcor of all places? in the sense that anyone can reverse search ur name and find that you browse terf central

No. 392999

>>392892
Friend finder thread is the only acceptable place for anything like that jsyk

No. 393080

>>392979
personally i'm a nobody so i wouldn't care. most people don't even know about this site anyway

No. 393105

File: 1718633395153.jpg (1.89 MB, 2665x3123, nonnie nonnie.JPG)

Haven't drawn in ages but I used to do watercolour self portraits in my notebooks. Recently I bought the shittiest cheapest markers on a whim, then sat down, did a quick sketch (sitting awkwardly on the floor, leaning into a chair I'm using as a table) and just filled in the colors pretty randomly. This was surprisingly fun, could do more.

No. 393124

>>392754
First one absolutely mogs my shading… I don't know what the line of color between the dark and light is called but I'm gonna start using that. Thanks Nonna, this is helpful, gonna use it as a ref next time.

No. 393159

File: 1718651156274.png (1.29 MB, 1592x1656, test test.png)

I want to start drawing finished pieces with background, but i have no idea how to tackle color. I feel like i shoot myself in the foot by only sketching since i started drawing. My friend told me to start with greyscale, but where do i go from here?

No. 393179

>>393105
This is very nice, nona, you look like a vintage intellectual lady

No. 393323

>>391364
Nona this song is lovely, I have been especially obsessed with it for the past year and it has inspired my art too. I didn’t know there were other fans of his on here.

No. 393324

>>393159
Do some more value exercises with thumbnails because the lighting has no impact there, you should focus on blocking broad zones with no details and no blending unless it's intentional (soft, hard, lost edges).
Pick the base colors that looks good together then their respective shadow/light colors depending on whether you chose a cold or warm light. You can play with whatever color, like bouncing on the shadow, if it respects the value scale it will look good so do what you like.
Follow the thumbnail as reference but don't use layers mode on greyscale like overlay/multiply because it's a waste of time, for practice and finding new colors is good but not for a full finished piece.

No. 393327

File: 1718693685843.jpg (445 KB, 1200x2000, 1000000962.jpg)

>>393324
>>393159
Well, I couldn't sleep so I did it for you nona so you can have fun picking colors.
Colours don't have to be the exact same value but it's important to maintain the overall contrast and vibes. Remember that the background out of focus should not have much contrast or details.
Hopefully this has been useful

No. 393334

>>393179
Thanks, I'd post my old pieces as well but they are more realistic and too recognizable.

No. 393357

>>393324
Nta but how do you color greyscale paintings without using layer modes? I remember trying using layer modes like overlay and multiply but my pieces always sucked, I couldn't get the colors to be vibrant.

No. 393371

>>393357
That's why I said to just use thumbnails as a guide, and start from scratch with base colors.
The maths used for layers mode like overlay have ugly results depending on brighter colors like yellow, and darker one like blues. Good pieces don't even have that harsh of a contrast as greyscales anyway.
You would need to start with an all around midtone greyscale, then use multiply for shadow and add for lights (that's how overlay works actually)
I think you could put a base color with hue/color layer mode and start from there. Or like watercolors, make the greyscale brighter/fainter then put base colors with the opacity lowered.

No. 393511

>>393323
>I didn’t know there were other fans of his on here.
same nona lol r stevie moore is excellent! i got into his music through ariel pink a few years ago. his effortless creativity is really inspiring to me, he's one of the artists i admire most.

No. 394163

File: 1718949156075.jpeg (1.59 MB, 2851x3886, IMG_1183.jpeg)

This is the first time I’ve ever used the Loomis method for drawing faces. I am not very good at drawing ears or hair, I feel that my problem is that I am not good at drawing ears at different angles, also I tend to scale them in odd ways. I tried to take a good photo without the camera warping the proportions. I’ll know if I did good if someone can recognize who this is. This wasn’t supposed to be 3/4th view but the reference photo was.

No. 394173

>>394163
young Dave Gahan?

No. 394174


No. 394226

>>394163
The loomis method should guide you the landmarks for the ears, maybe you're having trouble visualising the flatter side view of the face? The ear is in proportion with the things in it, like the cube it can have drastic converging lines or not, and be longer or shorter depending on the other facet (that also has its own parallel or converging lines)

No. 394247

>>394226
I tried to find landmarks from the reference photo, to be fair he has large ears that extend from the length of the bottom of his eye to slightly above his cupid’s bow. Does the hair look alright? Drawing those funky new wave hair cuts is fun but they’re pretty structured. Do the features look in proportion?

No. 394300

File: 1718996126517.jpg (144.4 KB, 1047x769, 1000000988.jpg)

>>394247
I don't know the reference so I can't say for sure, and the beauty of art is that everything is right if you meant it to be.
At first impact it looks pretty nice!
Following basic anatomy it is just slightly all over the place: the forehead line has one direction, the nose and lower half another one and faced 3/4view while the eyes position are frontal, plus the left eye is even bigger when it should be the opposite or same size. Again, I don't know the reference so maybe the left one was closer to the nose instead of the right eye being too near. I took the forehead as landmark point and did tiny fixes all around.
For the hair I think it looks better if you have chunks with no details! Simplify everything in basic pleasant forms since it's also definitely harder to fix traditionally, and keep in mind the parallel/converging lines for the face and another for the side view!

No. 394302

File: 1718996551692.jpeg (178.76 KB, 1070x1383, IMG_1185.jpeg)

>>394300
Thanks for your tips. This was the reference photo btw, I noticed I drew the lips more front facing than 3/4ths.
Reposted because I dropped the pic

No. 394303

>>394300
honestly the correct version doesn’t look like dave gahan anymore

No. 394304

>>394303
I’m the original and I tried to account for Dave’s asymmetrical features, but the nona that pointed out the directions of the lines brings up a good point.

No. 394307

>>394303
>kpopfied
Yeah correct basic guidelines doesn't mean it's going to look like what you want, fixating too much on the Loomis method is useless. You think about the eyedrop falling in line with the nose but if you make the nose thinner than what he has, and the face a perfect oval divided in three when it's more squarish with a shorter looking chin-mouth, everything it's going to fall apart

>>394302
Draw him again nona

No. 394308

>>394307
is it that bad? what would you recommend to try on the redraw?

No. 394310

File: 1718998212734.png (10.35 MB, 2851x3886, Untitled325_20240621122130.png)

>>394302
I overlayed the drawing onto the reference, the main issue is the play end of the eyes and the eyes, I think the jaw might be warped from my camera lens.

No. 394311

>>394308
Naw I meant it in a encouraging way like, fuck corrections let's draw again like you always do
Just pay attention to the direction of the lines and where the middle one goes, straight lines and no details, draw and check everything at once
I've never tried the Loomis method but I'll post something that is still useful to me if I find it again

No. 394312

>>394310
*position not play end

No. 394314

File: 1718999777222.jpg (294.55 KB, 1083x1165, 1000000997.jpg)

>>394311
Kato_anatomy. Doesn't it make more sense?

No. 394321

>>394314
Thanks for the resource, I’ll try again with this.

No. 398182

>>392724
Moar, I like your stuff, everyone's critiques are extremely valid nothing more for me to say except 100% on the learning animal anatomy
>>393159
Draw him sluttier
>>394163
Sluttier

No. 398188

File: 1720229729100.jpg (195.78 KB, 816x527, sketch1719885714173 (1).jpg)

fatty my friend requested

No. 398189

File: 1720229801778.jpg (104.61 KB, 538x654, hirowoki.jpg)

>>398188
and unfinished neopet the tism requested

No. 398191

>>398188
>>398189
Moar! Are you the anon on the drawing request thread who draws the old-style arts? The one of Elsie and maybe the cat? Or was it a bear?

No. 398192

>>398189
your art is so lovely! never stop drawing

No. 398197

File: 1720231656029.jpg (579.61 KB, 1169x1012, sketch1719724191658.jpg)

>>398191
oh, yes! here's a better organized version of the cats one

>>398192
thank you nona

No. 398210

>>390166
i don't understand this, is it saying she looks orange?

No. 398228

How do you start to learn to draw and actually improve? My old art is bad

No. 398230

>>398228
post it so we can tell you

No. 398232

>>398230
It's bad, imagine someone starting out. Not worth posting. How does one improve though?

No. 398236

>>398232
draw a lot, do drawabox if you have the time and patience

No. 398237

>>398232
by doing it more. maybe look at other art and cool things to gain inspiration. what do you like to draw?

No. 398239

>>398236
>>398237
To add to that, I've got easily the worst art from everyone in here, no doubt. I like to draw, references, characters, landscapes, I just don't have the talent. Worried I might be too old to get great at it. I want to either paint or make comics

No. 398240

File: 1720243198039.jpg (3.28 MB, 1343x2474, 1677425354797263.jpg)

>>398239
just keep drawing nonny, everyone starts sucking ass.

No. 398241

>>398239
no such thing as too old, nona. how often do you draw now? are there any artists in particular that inspire your own art? maybe try drawing a little bit daily, and keep using references. eventually you should start to get more comfortable with it.

No. 398243

>>398240
That pic…unreal.
Thanks for the inspo
>>398241
I don't really draw right now, I sort of gave up. The main problem is I have no confidence at all to draw, so I get too sad when I try because again, worried over when will I get good at it or if I can or if it might not be for me.
I "doodle" daily but that doesn't really count

No. 398246

>>398243
if you keep thinking like that you'll never get anywhere. be confident in yourself and your art, and do try to finish your drawings even if you never plan to show them to anyone. the feeling of completing something you worked a long time on is very rewarding, it's a good habit to develop. everyone sucks starting out. even just looking at my art from just a year ago makes me queasy and I'll probably feel the same way about my current art a year from now, but I was happy with it at the time and I'm happy with my art now. just relax and enjoy drawing as a hobby. you aren't in a race to gitgud, it's a slow process you'll have to take day by day.

No. 398252

>>398243
art is a painful journey. I started and gave up so many times i cant count it with hands. What matters is that you keep drawing, you will eventually improve. Is there any artist you want to imitate? if you do, you could try doing this.

No. 398333

>>398243
>I "doodle" daily but that doesn't really count
why doesn't it count? try to make your current doodles more elaborate, or add trying to study real life or reference photos as part of it. these people who got good over time from amateur drawings kept up with it because they were enjoying it, but also had the discipline to study too. try to find the right mix for you.

No. 398338

>>398210
It's trying to say that the anon they replied too gave a lame comeback/was trying to be mean but ended up sounding stupid. It just doesn't work here though. Idk why there are so many twitterfags (the ayrt) here now lol.

No. 400566

File: 1720740957326.png (3.12 MB, 1242x2208, F57975E1-907D-403E-BCA3-B70DE3…)

I don't usually color my drawings, just linearted characters I draw look okayish but as soon as I color them their eyes look wonky af. any advice to improve? I can't put the finger on what is wrong with it.

No. 400567

>>400566
He has jaundice

No. 400571

>>400567
Yeah they’re supposed to be frog/toad like but they just make him look extremely sick kek

No. 400573

>>400566
this actually goes so hard kek

No. 400576

File: 1720742667522.webp (15.36 KB, 400x400, IMG_5714.webp)


No. 400578

>>400576
KEK
bri’ish phenotype

No. 400580

>>400576
You unmasked me smartass I can’t believe it kek

No. 400604

File: 1720748366881.jpeg (4.04 MB, 3024x4032, 1DDB1AF3-14CB-46A0-A667-A8BFBB…)

Samefag here, an example of what the character I draw on paper look like, I think it looks pretty good here but when I try to color it it gradually gets more and more retarded as much as I insist on details especially around the eyes.

No. 400605

>>400604
the hair and face is lovely but the proportions look very wonky, especially the arms.

No. 400610

File: 1720749899152.png (172.06 KB, 907x1210, sfdsfdggagdfdasfdafd.png)

>>400604
i am not good at anatomy so dont take this as a critique, i just tried to redline it to my best abilities

No. 400624

>>400604
The head is too large as >>400605 said

No. 400643

File: 1720755493539.jpeg (160.44 KB, 1075x1179, FC0AFF79-74E1-4FB1-8353-7B9223…)

>>400605
Thanks I love drawing floating hair ! Shit, I tought his body was ok but now that you said it I can see his wonkiness too lmao, arms and shoulders are the worst to draw for me, I’ve used this Japanese male poses book however. I need to observe my model better I think, I’m gonna redraw it tomorrow, this >>400610 is helpful too actually ! Also that’s
wonderful nonny, I love the sharpness of your « pencil stroke » (I don’t know if this is the right word for what I try to say sorry my english level is a bit weak)
>>400624
I always make the head too big because I have the bad habit of drawing on ants scale textbook so it’s hard to add details whiteout enlarging the head, I readjusts the size of it when I switch on drawing tablet btw but your right thanks

No. 400738

>>400604
>>400610
I think the wonkiness also comes from the orientation of the pelvic/chest. The video shows how it twists no more than 40 degree (timestamp 7:40) I thought it was really interesting when I learned it. Her earlier videos are also useful especially the neck and shoulder movement and the chest one.

The second one is stiffier because it has a really front view of the chest with the straight collarbones when they're actually rounded if you think about the ribcage.

Overall the arms are just a byproduct of the collarbones, chest pose in correlation to the pelvic.
The thighs can move a lot so that's where you can have more moviments.

No. 400789

>>400643
When you draw the head and then shoulders, maybe take a step back and make sure it's proportional before continuing I used to have the same issue

No. 400997

File: 1720832365988.png (376.17 KB, 1810x2238, 130724.png)

What are some tips to get proportions right? I always fuck them up. I would also like to learn how to play with them to make more interesting characters with varied body types without them looking like tumblr gender blobs. Pic unrelated its just a male whore i drew, its been one of those weeks.

No. 400998

>>400997
Which member of the Beatles is this

No. 400999


No. 401022

>>398182
gahannona here, I will draw him sluttier for you, i'll have to find a good outfit reference

No. 401023

>>400997
Tip one
>don’t draw ugly faggots
Tip two
>practice gestures so your lines don’t look boring and stiff
Tip three
>don’t be an overgrown child still interested in japshit and porn and expand your interests for better sources of inspiration (infight bait)

No. 401034

>>400997
well ask yourself some basic questions such as "have I ever seen a man with a waist the same size as his upper arm?" if the answer is no, then don't draw it that way.

No. 401035

>>401034
>a man with a waist the same size as his upper arm
god i wish those were real

No. 401046

>>392724
Gendie artstyle but cute

No. 401051

>>400997
Learn the skeleton with simplified forms and gesture lines. Ribcage that's 1 head and a half, you connect it right after with the pelvic, one head, attach the legs in the middle, 2 heads and 2 heads knees-feet, arms to wrist is also 2 heads same as the whole shoulder width. You just draw one line each then you can play with muscles and very small adjustments, it also changes a lot depending how wide your head is.

No. 401053

>>401046
You are the same set of people complaining how boring everything looks.

No. 401087

>>400999
Needs a bigger nose

No. 401115

>>401046
Kys please(infighting)

No. 401161

>>401051
thanks nonny i will keep this in mind
>>401034
but i want to draw sexy bishies not fridge 3dpd

No. 401162

>>401046
>gendia artstyle
does this just mean anything not anime nowadays

No. 401164

>>401046
I see it

No. 401172

>>400997
Honestly I'd say just draw a lot. You clearly have a good eye for observation, especially if you freestyled this rather than using a photo reference. If you just draw a lot while mantaining the same focus, you'll pick up on proportion mistakes faster and naturally start adjusting your drawings accordingly.

No. 401180

File: 1720900156178.jpg (2.85 MB, 3024x4032, doodles1.jpg)

Some lil doodles (but all I do is doodle)

No. 401182

>>401180
these are cute, i like them

No. 401192

File: 1720901897006.jpg (3.4 MB, 3024x4032, doodles2.jpg)

>>401182
Thank you! I have more, I doodle everyday at work, been drawing this OC lately

No. 401207

>>401192
i really like the way you draw faces, do you take inspiration from the artist for lain?

No. 401208

File: 1720903099446.jpg (63.81 KB, 800x576, 6FE2C957-9D56-4AD7-92AA-A4DEB6…)

>>401161
Me too but unfortunately you must study reality so you can train your eye and hand to draw sexy bishies correctly. Gotta know what you're portraying before you stylize it. Try an anatomy art book and just copy the drawings over and over, you will internalize the way the body looks. Picrel is morpho

No. 401209

>>401208
i have copied morpho before, yeah

No. 401212

>>401180
>>401192
i love these nonnie

No. 401231

>>401209
Keep going or try a different book if you didn't like morpho, ganbatte nona I do like your ideas and subject matter

No. 401239

>>401231
thanks nonny. Actually what i am struggling with is turning the morpho fridges into hot bishies. I feel like my women look better because i actually draw them realistically, whereas my male characters end up very himbofied kek

No. 401241

>>401180
I hope you guys aren’t the same ones posting in those bad art threads because…

No. 401248

>>401207
I suppose partly because I really do like his work
>>401212
Thank you!!
>>401241
No but what could I do to improve?

No. 401272

>>401239
Pick one artist whose bodies you like and study them first. It'll give you a feel for what's pleasing and when you later do actual anatomy studies it'll all click into place. I used rinotuna (you can easily find his books on ic) and some manga artists I liked to develop my own style. After a while of relying on that and pose references I discovered Morpho and suddenly everything started to make sense. I was still drawing the same cute guys but I finally understood how things were supposed to connect and it made drawing so much easier

No. 401305

>>401272
Thanks, sadly i dont like rinotuna, his guy's are built like bricks.

No. 401309

>>401272
really shitting out the most groundbreaking art advice in the world here, wow. why even bother when you have nothing to say

No. 401326

>>401241
NTA but being able to draw yourself isn't a requirement for posting there.

No. 401333

>>401241
My art looks like shit but i still post there kek

No. 401618

File: 1720997939726.png (18.05 KB, 756x646, fucky legs.PNG)

for the life of me, i cannot figure out how to get these legs anatomically fixed. TBH to me they look fine, but something is off and I can't tell what. nonnies please help

No. 401620

>>401618
>find photo of person kneeling
>adjust levels in ps to make a silhouette
>use as reference

No. 401640

>>401309
oh see but when i said this i was causing trouble and not taking criticism

No. 401641

>>401309
What are you so mad about? Anon talked about having issues turning the realistic bodies into bishies when she should be copying bishies to then study realism to make sense of everything.

No. 401649

>>401620
That's what I did initially, and then I think the problem was that it was a larger body, so I shrunk the upper body while keeping the legs the same. I've adjusted it since, thanks nonny!

No. 401681

>>401640
>>401641
A crab probably

No. 401745

>>401053
Not at all actually lol I did say it was cute. It just looks like art you'd see from very specific people.

No. 401780

>>401618
The calves can only go forward/backward so they follow the orientation of the knees, and that's the rotation of the thighs. That's why it look off, you either push the knees outwards or inwards so you have that calf view like girls do, or you push the calf under the knees like a japanese sitting

No. 402183

File: 1721153442591.jpeg (2.88 MB, 3024x4032, 5A78A8D5-3973-442A-97ED-EAE569…)

is he recognizable? Do the proportions look good? Also thank you to the nonna who made me aware of my problem with proportions, especially around the shoulders in particular, it's not yet perfect but I think I understand a little better what often goes wrong with my drawings.

No. 402218

>>402183
Looking pretty good. Now you have to catch up with practice on drawing hands.

No. 402699

I want to make some red lining corrections, anyone?

No. 402727

>>402183
Kek yes I recognized him. For proportion, the classic approach I've seen is the head being used as the measurement. Keeping the head as a reference for limbs helps in general.

No. 402796

>>402183
Head looks good, I don't think the rest of the proportions are all there. Arm looks a little short, and the hand small. Im also confused at what I am seeing, is that his leg? I don't recognize who this is, which is likely on me, so I don't know if this man is meant to be really fat or not but he looks fat in the torso. Good head though! If you used a reference pic, please post

No. 402808

>>402183
The face makes him recognizable, but you need to practice anatomy. The proportions are way off, especially the arms. It looks like you tried to copy a photo line by line rather than trying to draw him yourself.

No. 402825

File: 1721268708300.jpeg (280.07 KB, 1000x913, B9076E47-E95C-4E21-81D3-48F398…)

>>402796
Yes it's his kek leg, here is the photo I used as a reference.
>>402808
Damn, why are my eyes lying to me? Yeah, I really need to practice more, I feel a bit doomed, it's going to be 17 hours straight that I spend trying to correct his face and body, it's better but worse at the same time wtf . What do you say by line by line ?

No. 402954

>>402825
Holy shit I was not expecting it to be him

No. 403313

>>384595
BASED BIO-CHAN SAMA!!!

No. 403338

File: 1721383634949.png (897.76 KB, 2108x3400, Illustration42.png)


No. 403339

>>403338
Cute Ui! doesnt she have long hair though?

No. 403340

>>403339
she does! i just hate drawing long hair to be honest KEK

No. 403347

>>403338
Get this lolishit out of this thread icfag

No. 403356

Is it me or is there an anon thats always trying to start infights with every single nonnie that posts ITT?

No. 403363

>>403356
Probably a crab who can't/won't draw
>>403338
Moar

No. 403380

File: 1721394909628.png (15.22 MB, 2304x3400, ilynonnie.png)

>>403363
ask and you shall receive!

No. 403385

>>403380
same anon, i'm so sorry i didn't resize this file its so huge what the hell

No. 403392

>>403380
are you the same anon as >>385686 ? because you are so talented and your art is so pretty.

No. 403395

>>403392
i am! thank you so much nonnie

No. 403406

>>403338
>>403380
your art is very nice nona! makes me wish i had fellow animu girl artfriends to draw with lel

No. 403422

>>403406
thank you nonnie!! also ikr? i remember having artist friends during old deviantart days but now they're all gone, it's nice to be able to draw with others

No. 403713

>>403380
Mooaaaaar; do you have OCs? Huehuehue
>>403406
Same x2(integrate)

No. 403863

>>389829
Traps are a pedoscrote fetish, stop sexualizing children. At least draw an androgynous adult with some body definition ffs.

No. 404076

>>403863
why are you responding to a month old post

No. 404081

thoiughts on this porn i drew a while back? ehehe(porn is not allowed in any form on /m/)

No. 404103

>>404081
are they having sex over a table? thats very nasty people eat there

No. 404116

>>404081
they need some muscle

No. 404256

File: 1721677770421.png (2.11 MB, 1097x1153, bjork-poppy.png)

Rate my Bjönk

No. 404278

>>404256
looks good i like it

No. 404283

>>404256
I love it

No. 404286

>>404256
Very cute, but the hair shine looks out of place. Especially the one on the top right forming an X

No. 404356

>>404256
i lub your textures nonna. very good

No. 404371

>>404256
excellent values and textures, beautiful colors, just need to work on proportions a bit, her nose looks alittle melty. the lips look great. something feels off about the hair, it kind of looks like its just resting on her head, but im not sure how to blend it better…i feel like maybe its missing some lines to make the bangs pop forward more? like the bangs and the back of her head look the same distance to me, so maybe lighten the values of the back of her head? overall make sure you are flipping your canvas if you aren't and keep up the great work.

No. 404501

File: 1721742888004.png (Spoiler Image,2.15 MB, 1097x1153, bjork-poppy2.png)

>>404278
>>404283
>>404286
>>404356
>>404371
Thank you ♥ I did a second pass over but I'm probably not going to spend any more time on this now

No. 404525

>>404501
Wow this is beautiful. Amazing job nonna

No. 404526

>>404501
I love everything from how the light hits her face to the stark red color, it's amazing.

No. 404540

>>404501
So much better, goob job! I love it.

No. 404681

>>404501
this definitely fixed what was weird about the bangs for me that i wasn't sure how to articulate before, excellent work! i also love the new details added to the flowers, they look so interesting.

No. 404942

File: 1721874455268.png (Spoiler Image,98.71 KB, 412x791, Captura de tela 2024-07-24 232…)

Image is SFW, I just didn't want it to show up on the front page. I don't know how I feel about the face. Any suggestions?

No. 404944

>>404942
what style do you wanna go for? i think it looks really cute like that, maybe i would tone the lips down though

No. 404945

>>404942
Don't do the Kim Possible lip, it's ugly and Tumblr-y. The torso is also way, way too long, even in the context of manga style. It's a decent drawing otherwise.

No. 404948

File: 1721878871661.png (Spoiler Image,101.66 KB, 412x791, nonniedraws.png)

>>404942
hes long in a way that looked more warped and stylized, ur lines and style are interesting but there is a bit of warping. Staring at a drawing for too long will cause your brain to ignore errors and make it hard to see when warpage occurs. remember to flip your canvas often, try to take breaks, if you are zooming in to draw specific parts remember to zoom out and check. I also like to have a second window of my canvas open to see the drawing in full if i need to zoom in for details. this can be challenging depending on screen/tablet youre using. The proportions were off in that even tho the style he looks long with big eyes, his head seemed too big, his torso just a bit too long, and his wrists and shoulders didnt match each other. Gesture studies can help with proportion. great line confidence and interesting line weight. You could probably also play with line weight more if you want to spice up this style, but thats my opinion.

No. 404970

>>404944
>>404945
Thanks! I like defined upper lips but yeah you calling it a Kim possible lip ruined it for me lol. >>404948
Awesome thank you!!!

No. 405013

>>404942
>>404970
>defined upper lips
It adds a huge character tbh, imo don't remove it completely. I think my only feedback is the 'weak chin' from the anime angle might not work too well for this style? Wonderful inks and stylization though, nona.

No. 405032

>>404942
Ignore the anons calling the lips ugly, the lips are cute and those nonas just have no taste

No. 405038

>>405032
agreed, i thought the lips look good.

No. 405042

File: 1721928262004.jpeg (157.27 KB, 736x1126, IMG_1912.jpeg)

>>404942
>me when I copy jeluto’s art style
kekkk

No. 405043

>>405042
ntayrt but how is this copying this jeluto? jeluto has a cool graphic style but is very diffierent from anon's piece.

No. 405046

>>405042
i like anons style better honestly, i hate the chromatic aberration look of that. Looks like an ugly clone high reject.

No. 405049

>>405042
Get your glasses checked, op's art looks nothing like this.

No. 405050

File: 1721930074133.jpg (320.8 KB, 1313x1688, FCqkqx1XEAA58k3.jpg)

>>405042
I don't get why you're making comparisons when Jeluto seems to be pretty unoriginal herself, her art style screams early 2000's cartoon.

No. 405052

>>405050
>”jeluto’s art is unoriginal!!!”
no it isn’t and looks better than OP’s, shut the fuck up anon. I bet you think over rendered anime girl slop is peak art(infighting)

No. 405054

Ignore the tard OP, your art looks cute.

No. 405055

>>405052
Please go and learn the definition of unoriginal before snapping at me. Calling something unoriginal does not equate to saying that it's shit.

No. 405056

>>405050
Samurai Jack had a bigger impact than I predicted.

No. 405059

>>405052
are you okay?

No. 405061

>>405042
Ayrt I don't even know who jeluto is

No. 405062

>>405038
>>405032
Sorry for double post but thanks!!! I do see the argument against it though, so I'm gonna try to find a better way to do them

No. 405073

File: 1721933594976.png (Spoiler Image,2.36 MB, 979x1341, study.png)

spoiler because of blood, not real gore! the reference was from a horror movie how do i improve textures? more specifically how do i maintain a steady balance of when to use textures and when not to? i always find myself overtexturising and also…where the fuck do i find actual good moid reference to paint? i hate drawing them but its necessary for my game

No. 405074

>>405042
I didnt know this literal who owned cartoony thick lineart, thanks for letting us know

No. 405075

>>405073
looks cool but I kinda get the impression that you draw with texture brushes, in my experience its better to use a plain brush and then put texture over that. usually i apply textures mostly to the shaded areas on a person, and also to places like brick, dirt, stone etc
for finding ref pics I just use pinterest.. theres also a billion threads on /g/ about irl men so you could peruse there too

No. 405076

>>405050
There's too much going on here I don't even know where to focus on.

No. 405084

>>405050
i hate this artstyle so much

No. 405085

File: 1721937096494.jpeg (203.48 KB, 736x1138, IMG_1915.jpeg)

>>405084
I love this art style so much

No. 405089

>>405085
It's cute.

No. 405095

just drew another guy with hooves, white hair, purple eyes, and very feminine features for a male(ban evasion)

No. 405097

>>405095
Let's hope the anatomy is better this time

No. 405098

>>405095
Post it nona, I wanna see.
>>405097
Vidrel

No. 405099

>>405095
are you not permabanned?

No. 405106

>>405095
autism is a powerful drug

No. 405118

>>405095
Is he sitting, facing towards the left as well?

No. 405124

>>405099
>>405118
What's the lore here?

No. 405126

>>405124
from last thread
>>371474

No. 405127

>>405073
idk how to use textures effectively myself but this doesn't look bad texture wise. you might benefit from checking out this video which might help though. Basically if you're worried the textures are making your piece less readable or something, this video explains it in a way that really made it click for me how to improve readability of your piece that should work regardless of texture.

No. 405128

>>405099
permabanning is pretty much impossible

No. 405142

File: 1721970321574.png (103.02 KB, 550x925, face.png)

does anyone have tips on how to get better at faces? critique everything else too if you want.

No. 405147

>>405142
https://www.artstation.com/artwork/GX3Ax1
I saw this linked in some YouTube tutorial long ago and did some studies on it. It's a 3d rendered head that you can move around and play with lighting. I think it would help you (and me, I'm not a master or anything) get a better feel for volume and the positioning of eyes and other features.

No. 405154

>>405142
Your face isn't bad, maybe just lacking a jaw, even people with oval or round faces have some jaw and not a straight line from the ear to the chin. You could show some of your inspirations for what you believe it's a good face, then it's easier to make suggestions.

No. 405166

>>405095
I hope that at least you gave him a nose and a functioning torso this time

No. 405181

>>405142
Draw cubes

No. 405206

File: 1722011431430.jpg (142.36 KB, 1718x1978, [24-02-03] 1753907230775410829…)

>>405147
thanks nonny this is very helpful!
>>405154
something like pic rel, i like how soft a round the face is, yet it still looks masculine
>>405181
i am actually doing drawabox right now lol

No. 405240

File: 1722027444280.jpg (129.54 KB, 900x1200, GTWAljwawAAFNVr.jpg)

>>405142
Try anatomy studies, including anatomy of the face and different structures on it, draw a box is helpful cause every structure of the body can be broken down like picrel. Improving anatomy or studying from real life is helpful even if you want to draw anime style. Better understanding of how things actually look translate to being able to stylize them more naturally (like to obtain the round yet masculine effect). I can redline this drawing in a moment as well but specifically everythings alittle flat and his wrists wonky, like his hands are just
fused into his arm. if you study hands and arms it helps to avoid anatomy things like that where you accidentally draw joints kind of melded together making them look unnatural. Your line confidence is nice so just some anatomy studies should improve the wonky bits. Also looks like his dong is missing with how you drew the pants

No. 405250

File: 1722029364823.mp4 (12.12 MB, 720x720, redlinfornonnie.mp4)

>>405142
and heres the redline

No. 405258

File: 1722029866006.jpg (748.08 KB, 3508x2480, [24-07-02] 1807922839930167579…)

>>405250
thanks nonny looks great. How would you study anatomy? i really want to draw muscles like pic rel but i have no idea where to start.

No. 405271

File: 1722031506209.jpg (342.26 KB, 1200x2000, 1000001167.jpg)

>>405258
Start with the skeleton, it shows where the muscles are wrapped

No. 405275

>>405271
>Start with the skeleton
sorry for being retarded but how? like doing bone studies separated?

No. 405278

File: 1722033412351.jpg (121.83 KB, 690x892, 0105e6583a508da8012060c89f4809…)

>>405258
finding pictures that show the muscle groupings, using references and practicing identifying muscle groupings on reference photos like picrel, what other nona said about studying the bones but basically looking for break downs of particular parts or groups at a time to practice(try studying like heads, necks, arms, torso, shoulders, legs, something specific at first). find muscle groups and breakdowns, copy it, identify it on a reference, look up how the muscles wrap, pull, or rest on the bones underneath. you can also do gestures studies to get general natural looking poses and anatomy which can then can make it easier to break down anatomy to construct your own poses as gesture will give you the more natural shapes of muscles engaged or at rest or squished or what have you.

No. 405280

>>405278
thank you! i do figure drawing daily, but i will add doing what you said too



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