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File: 1737209499935.jpg (97.76 KB, 641x800, Frank_W_Benson_14.jpg)

No. 2351907

Previous: >>2313494

Discuss art and related topics such as:
-Talk about Art Youtubers
-Ask about art supplies
-Discuss trashy art trends
-Instagram bullshit
-Art theft!
-General Art Bullshit
-Fandom and Shipping Discourse
-AI generated art (do not shill about your ai trained models key words on a prompt do not make you a artist)
-do not post your art to be reviewed here use the designated m thread

SCREENCAP EVERYTHING!
DO NOT REPLY TO BAIT! REPORT AND IGNORE!
WRITE SAGE IN THE E-MAIL FIELD OF YOUR COMMENTS!

Articles about useful resources for improving one's art:
https://hubpages.com/art/how-to-draw-learn
https://sites.google.com/site/ourwici/https://www.alexhays.com/loomis/

Tried and true books on perspective, anatomy for artists, etc:
1. Perspective Made Easy by Ernest R. Norling
2. How to Draw by Scott Robertson
3. Framed Ink by Marcos Mateu-Mestre
4. Figure Drawing by Andrew Loomis
5. The Atlas of Human Anatomy and Surgery JM Bougery
6. Drawing the Head and Hands by Andrew Loomis
7. Figure Drawing by Michael Hampton
8. Force by Michael Mattesi
9. How to Render by Scott Robertson
10. Color and Light by James Gurney
11. The Skillful Huntsman by Scott Robertson/Mike Yamada/Khang Le/Felix
Yoon

Useful youtube channels:
https://www.youtube.com/@mangamaterialsyoutube9454
https://www.youtube.com/@hidechannel2
>where to find art
https://www.wikiart.org/es
https://artvee.com/
>other useful sites
https://film-grab.com/
https://www.canva.com/colors/color-palettes/
https://line-of-action.com/practice-tools/figure-drawing
https://color.adobe.com/es/create/color-wheel
https://freephotomuscle.com/

MANY OF THESE BOOKS ARE AVAILABLE AS FREE PDF FILES ONLINE, GOOGLE AROUND. also check e-hentai and bilibili

No. 2351939

Who made the painting?

No. 2351942

anybody have any 2025 art resolutions? what are they and why? my resolution is to do style studies on my favorite artists’ works each quarter of the year.

No. 2351961

>>2351939
frank w benson
>>2351942
I want to get good. Read more books, do more studies, etc. My goal is to get good at construction and improve on my figure drawing skills.

No. 2351967

>>2351942
Mine was to make one small drawing each day. I failed it already ofc

No. 2351991

>>2351967
Why did you fail? No time?

No. 2352020

>>2351991
No, burnt out already lol

No. 2352042

File: 1737216577198.gif (642.23 KB, 275x155, 1720814114903.gif)

>>2351942
My main resolution is to become as good as my favorite artists. I've seen lots of people say that comparing yourself to others makes you miserable but idc, when I see other artist's beautiful art, it inspires me. I feel like "shit I need to catch up". Sometimes when I feel a little too good about my own art I look at other artists to remind myself I still have a long way to go.

No. 2352051

>>2351942
HOW DO YOU FUCKING RENDER HOW DO YOU FUCKING CALCULATE THE GEOMETRY PHYSICS OF THE LIGHT HITTING THE FACE AND THE SHADOWS LIGHT COOL AND DARK AND EVERYTHING

No. 2352061

>>2351942
draw something every day even if it’s just 30 minutes/just studies. build up my visual library by drawing things I don’t usually draw regularly. keep a sketchbook (I am filling my old one with studies and lazy sketch pages and then will buy a new one— probably in about a week!) and use the new sketchbook consistently instead of getting frustrated with my work and buying a new one to “start over”. post my work online again since I miss having other people see the art and characters I get so excited to make.

No. 2352079

>>2352051
using sketchfab for 3d references and looking at stuff irl helped me with this

No. 2352165

>>2352051
>HOW DO YOU FUCKING CALCULATE THE GEOMETRY PHYSICS OF THE LIGHT HITTING THE FACE AND THE SHADOWS LIGHT COOL AND DARK AND EVERYTHING
I just go by rough vibes kek
I mean if a person like me who is into art and who does put a bit of thought into it and I still can't tell exactly what is right or wrong, then the average person won't be able to tell if it's wrong either. My philosophy is "stylization over reality", if it looks cooler when the light hits a certain part perfectly then I will put the light there. I like to compare it to photographers who put lights and reflectors at specific spots to get the exact light they want; even though that would never happen naturally and it's all orchestrated through a half-second flash light it still looks good.

No. 2352241

>>2352079
Thank you for that good rec nonny
>>2352165
>stylization over reality
Based and true I’m always scared of people nitpicking my stuff “oh this doesn’t look right and this doesn’t” well it’s a drawing not a real actual representation of what I’m drawing, why do we expect humans to get a correct mirror image of what exists in real life? I’ll look at some more photography, I also have tried to imagine the correct lighting source points but it’s too hard idk I guess you have to get really good at putting tiny little pieces together to make a bigger piece, kind of like painting

No. 2352318

>>2351907
threadpic is "Against The Sky" by Frank Weston Benson

No. 2353005

File: 1737258332499.jpg (517.37 KB, 1170x1525, 917293.jpg)

I find this comparison a bit silly kek

No. 2353082

>>2353005
their comparison sucks but they're right. its always people who have the amount of social media attention they want telling people to not care about it

No. 2353113

>>2352051
look around your house, find an object (fruit is a classic and great choice). stare at it. analyse in your head how the light is hitting it, the shadows it casts (draw mental lines to understand their angles), the colours reflected onto it from nearby objects/surfaces. notice its surface texture, what material it is, how the light interacts with that. maybe move it to a new place and think about all this stuff again.

do rendered studies of your object, colour and value-only, with your prior observations in mind. don't make assumptions, make observations.

you can also just wing it, sure, but you'll improve your ability to feel out lighting from imagination just by practising your observation skills (this goes for all aspects of art tbh), let alone if you take the time to do proper studies. if you want your art to have even stylised realism, you first have to pay attention and study the real thing (rendering is so much easier to practice when you have something to guide you). also yeah don't forget you can always tweak things to suit the art more, and bullshit lighting can still look good and intentional if it's clearly a compositional element or adds punches of interest. have fun with it.

No. 2353351

>>2353082
Because they'd be the ones to know that it doesn't matter kek. Once you've gotten past the inital rush of a post getting more than 1k likes it literally makes no difference how far the number continues to rise. You'll feel the same way about 4k as 40k but if you start drawing things you don't care about just to see those numbers you'll start to get miserable. Especially when the interest starts to suddenly wane.

No. 2354226

I hate AI "art" but sometimes I laugh about AI scraping my art because jokes on you, I have no skills and you will just get worse results

No. 2354314

>>2351942
draw more and get good. i've said this in past threads but my art is so middle school student-ish compared to artists my age, so my plan is to catch up. i've probably drawn more this year than in the past two, for example. and i have no excuse to slack off because i'm a neet with no responsibilities, i'm just insanely depressed.

i do get a little demotivated when my art gains little attention in discord art channels or socmed, but i know i have to get eye-catchingly good in order to get that attention i crave.

>>2354226
same. sometimes i'd want to see an ai copy of my art only to see how the machine does it.

No. 2354608

>>2353740
I get a bit paranoid because youtube has illgeally scraped their youtubers videos for AI, but other than that i've seen plenty of successful artists make shorts and get some attention off of their ocs.

No. 2354678

File: 1737331674797.jpg (264.5 KB, 1201x1200, 1725353572467.jpg)

>>2351942
Finish a short comic and make a few on demand copies of it

I want to get better at drawing backgrounds, both nature, and rooms/buildings. I want to create backgrounds that really tell you about the character/tell a story

Create pieces that have more interactions between multiple parties

Get better at water color. Finsish a certain water color piece

Improve at perspective/foreshortening


All this combined, I really want to create the evocative images I've had in my head for years. Art that transports you to the place you're rendering, and that I hope people other than myself can find both impressive, fun, and beautiful! I've really put myself into a strict hole of what I'm capable of. Only black and white character illustrations, but I realized theres just so much I can't do, and don't fully have the skills for, so I march forward for the first time in ages. Luckily I really enjoy this process. I feel like I'm giving my brain an exercise

No. 2354682

>>2353082
people with no following are also saying this. we just don't know it. because they have no following.

No. 2354996

File: 1737347662367.jpeg (437.61 KB, 1017x868, IMG_4318.jpeg)

>>2336625
Can you post some examples?(integrate)

No. 2355362

File: 1737377767823.png (907.62 KB, 1074x1200, IMG_5901.png)

Tbh, I think something about only drawing furries for the majority of time you’ve practiced art stagnates you like nothing else. Maybe it’s just drawing similar subjects over and over again? Because I notice furries don’t really draw backgrounds, and the ones they do draw have bad perspective and or lighting. They don’t really draw anything else but anthros either, so maybe that contributes to the issue as well. Does anyone else notice this; or am I insane?

No. 2355378

>>2355362
There are a lot of bad furries just like there are a lot of bad anime artists but I think it's more that drawing in a very stylized way and not studying anything will set you back. I don't currently look at any furry artists in particular but there are some absolutely god tier furry artists that show that if you're serious about what you're doing, the outcome will show that.

No. 2355468

>>2355362
thats only western furfags because the con scene mostly gravitates towards oc commissions, eastern furfags tend to be pretty good

No. 2355508

>>2355468
french furfags are the best artists though

>>2355362
they probably handicap themselves because they only draw that vague disneyish lion king style when they could be trying to make furries or different animal species

No. 2355521

>>2355508
Either that or they draw in that one artstyle that tells you they're 24 and went down the tween warrior cats phase to anarchist gore loving troon pipeline and they literally cannot draw anything except violent looking furries.

No. 2355524

>>2355362
Most furries only draw canines and felines with with the typical western cartoon style and almost zero true diversity be it in body or face type regardless of the species the animal is so it's not like they're really helping themselves on the skill matter.

No. 2355617

>>2355521
lmao I'm glad you mentioned Warrior Cats because you can 100% see the difference in the art styles of 2000s sparkle dog furries and 2010s warrior cats furries

No. 2356323

Any nona use a portfolio website and if so how's your experience with it? I'm considering getting one but idk which is best for art

No. 2356341

>>2356323
I just made a site for myself on Weebly.com. It's fine tbh, does its job. I like it.

No. 2356354

File: 1737408228241.jpg (97.29 KB, 553x755, da8255e6538827d2e370ee09eb1166…)

>>2355362
>it’s just drawing similar subjects over and over again?
It's absolutely this. And this applies to any subgenre of art. Look at moid artists who only draw women with big tits and Keira Knightley faces. Ask them to draw an old woman, or an animal, and they'll choke. The only way to become a better artist, period, is to practice drawing all sorts of stuff: machinery, animals, historical stuff, landscapes, etc. This is why, I think, women artists will eventually beat out men. Because we're not only drawing stuff just to jerk off to.

No. 2356369

File: 1737408683941.jpg (252.95 KB, 1500x1500, georgemichael_freeekcd1_dgf7.j…)

>>2157638
Joke's on you, it's working out (at least in my humble opinion). We're working on rough prototype stuff right now. The programmer anons are sorceresses.

No. 2356469

>>2356369
what type of genre of prototype? if its something interesting i can chip in some time for art and animation

No. 2356677

>>2351942
Mine is to do more work in gouache and actually finish my personal projects

No. 2356686

>>2356469
Isometric rpg.

No. 2356693

>>2356686
like fallout 1? sounds cool. Good luck nonnies.

No. 2356696

>>2356369
I wanted to contribute but I chickened out. Hope you all the best!

No. 2356772

File: 1737422935539.png (5.69 MB, 1728x2048, IMG_7597.png)

Is it my algorithm or does every eastern euro weeaboo draw like this now

No. 2356778

File: 1737423148480.jpg (403.56 KB, 2000x1420, Girl-in-flowing-dress-seated-o…)

>>2356686
nona, sorry for being this spoonfed, but… can you point out the game dev thread? i would like to learn to design and develop a game as a personal goal this year. tysm!

No. 2356783

As someone who got exploited into creating CSEM for adult men as a child, seeing that term begin to be used for loli drawings is pissing me off because that used to be the differentiation term and now it's being used to make drawings sound worse. Loli is still shit and made for pedos but I don't feel that I am wrong that what I went through was worse and deserves it's own term?

No. 2357160

>>2356772
2deep4u Madoka fanart is the weeb equivalent of a Che Guevara t-shirt.

No. 2357565

File: 1737455903228.mp4 (5.63 MB, 1080x1526, ccKIkvWwYN6EoOUB.mp4)

>>2355362
I don't think its due to drawing the same subject over and over, but the refusal to actually practice fundies and such. Lots of them have a "muh style" mentality and just copy Disney/mediocre artists the way some artists nowadays simpy copy Pinterest tutorials on rendering instead of actually learning.
I follow picrel (@aruurara) just because I love how he uses colors and composition. His art makes me cringe often but he has a good technique, he has shown practiving anatomy before so it's evident he actually puts effort on improving even today. So there are good furfags out there, but your run of the mil warriorcat artist won't be good. I also have a feeling that the ones who want to make cool shit eventually move on making fursuits rather than 2D art.



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