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No. 242916
>>242911>The Sundew is a dark adventure game set in the aftermath of a devastating future war, in development by one-woman studio 2054.Haven't played it yet but I usually like these types of games so I am looking forward to it. Reminds me of some of the stuff wadjet eyes released.
Not sure if on-topic, but I spent two whole years of my lifetime building, drawing and animating a RPG Maker game in the early 00s. I got to 4-5h at the end but never finished it since it was some longer RPG and it was mainly the tilesets/backgrounds that made me lose all hope since I wanted or had to draw everything myself since the stock tilesets were all fantasy or didn't match the style of the others.
I wish I could go back to such a hobby since I even have an idea for a shorter game that's mainly
PoC but I fear I will never get that motivation back, today I have even trouble starting small tasks and I am tired all day even on weekends.
No. 242917
>>242916Samefagging, sorry. I mistyped, I meant PaC not
PoC. Point and Click.
Well I am becoming a NEET again next month so maybe there is a ray of hope and I will at least try to do something again as long as I have the time.
No. 242944
>>242921Yeah we should try. The new RPG maker looks promising too and there are even some point and click engines. It was incredibly fulfilling everytime I scriped a new event, map or story arc back then. I kinda want that back, maybe it's related to my daily life schedule and I will get used to work more once I force myself to do a little bit everyday instead of sleeping and scrolling when I come home from my office.
>>242920I am always in for point and click and VNs. VN elements are a great thing I think because they allow you to make scenes without animating anything, which is impossible for low budget games. I semi-animated a few scenes in my old game for some special parts and it was fun as fuck, but it wasn't much animation. More like characters moving/walking and backgrounds scrolling past them, mouth movements and such. Not much, but it was satisfying to see it when the scenes started.
No. 243012
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Was curious what any anons thought about the Bigmode announcement Dunkey made previously. I wonder what kind of devs/games they'll pick, purely because Leah is also running it. I'm crossing my fingers that they don't just choose projects that gamers like Dunkey would like, and that Leah will be helping to diversify what gets made. I submitted a pitch but I'm not holding out hope. I mainly wish that some of their projects are done by women, but either way I'm curious to see how this could affect the indie scene.
No. 243644
>>243622I've only really had poor experiences with interviews. One fairly big company had me in for 4 hours of interviews with 7 people (all in one go), this was after submitting a homework task. Didn't have the decency to send a rejection afterwards. Another noname no portfolio company drilled me over math formulas in an interview. I'm not much of a mathematician but I can figure out and use the maths needed for creating gameplay elements. They said I'm not good enough to join them but later e-mailed me asking to discuss how I'd implement a particular gameplay system. I rejected it because it was very obvious they just wanted to try and get some diversity points on their entirely male company. I can't keep my nerves together in interviews so I guess it doesn't help when I have to solve problems on the spot.
>>243626People in gamedev have shit hours, shit pay, and normally really poor company/work culture. This is well known now, yet some of these employers will make you dance like a monkey for a chance to interview, meanwhile their seniors are leaving gamedev for other types of dev jobs to double their salaries. Their expectations are way too high and compensation way too low to treat people like this.
No. 269407
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i'm so late to this thread but i hope that people are still about for it!
i'm currently between jobs (the gamedev job market sucks atm) so i'm working on a tiny lil PS1 inspired horror atm (very original i know)
are there any groups/discords etc for women in games that aren't super… political? i know that's not the right term but i just wanna find a place to chat about this sorta stuff & bounce off ideas without it getting all messy :')(:'))
No. 285971
Like this nona
>>242920 I'm also making a Ren'Py game, though mine is going to be a dating simulator. It's not meant to be anything too ambitious or complex, just intended as a sort of "practice" project for bigger and better stuff. I chose an adult otome dating sim because all the Japanese R18 otomes, save for a couple of extremely niche doujin games, feature the female protagonist being raped or abused, and the really good ones are all-ages, among other issues I have with them. In other words, I realized that I hate most otome games despite me claiming for years that I love the genre, so I want to bring a bit more variety to it.
I started playing around with Ren'Py when I was a teenager, and tried to make some VNs with very basic features, but never finished a single project. Now that I'm more familiar with programming languages in general, I'm finding it very easy to learn new stuff, and even solve some problems myself with OOP, which I love because it provides efficient and elegant solutions that involve reusable code, instead of having to copy-paste everything and make your code 2 times longer than needed. Python is not as hard as I thought, I'm learning the basic stuff through tutorials and my own experimenting. It's mostly been fun and not as frustrating as expected, learning a bit of programming beforehand really helps. I've made more progress in less than a month than my past self did in years.
This experience has taught me that the key to completing a project is breaking it down into the core mechanics and breaking those down into steps, as well as avoiding feature creep, cutting corners as necessary, and designing a clear, basic idea of what's really essential to focus on from the beginning, setting small goals, etc. It helps that the story isn't important in this genre, it's all about the characters. While I work on the program and its essential features, I'm writing ideas for locations, story, dialogue, character development, events, etc. and creating concept art for when I eventually make the graphics on PC. The only thing I don't think I can handle myself is the music, but if I try composing a track and it doesn't suck, I might make all the soundtrack myself, kek (otherwise I'll just have to find appropriate free music, which is going to be hard because I'm extra picky). Once I finish coding all the features in I can finally start writing and drawing.
I think I might actually finish this game and release it, I'm so excited. Even if it doesn't get a lot of publicity it'd be so fulfilling if only a couple of people liked it. I might release it on itch.io as pay-what-you-want and if all goes well, add new characters and features. But for now, it's only going to last 2 in-game weeks or a month, and have one or two love interests.
After this dating sim, I want to try making a TRPG/SRPG.
>>242944>it was fun as fuck, but it wasn't much animation. More like characters moving/walking and backgrounds scrolling past them, mouth movements and such. Not much, but it was satisfying to see it when the scenes started.Yeah, that's one of the things that keep me motivated too. Seeing your ideas come to life whether it's in the form of animation or as a program that works, it just feels awesome when you see it in action. I remember the first time I added blinking and lip sync to my characters in Ren'Py, it blew my mind, kek. That's why I never get tired of testing my game every time I add something.
>>243248IDK if you're still around or still need an answer, but I believe it's generally recommended to first choose a game engine oriented towards the kind of game you wanna make (better yet, if it has good documentation and an active community), and then learn whatever language it uses. Some game engines even use JavaScript, and others use Python, which is easy to pick up if you already know the former. A lot of engines use C++ and/or C#, but again, only learn a new language if necessary, I don't recommend wasting time learning something you're not gonna use yet vs. learning what you actually need right now.
No. 295954
>>269407Hey, nonna! At least you weren't as late to the thread as me!
Maybe "PS1 horror game" isn't as unique or whatever, but trying to find a brand new idea is stupid anyways. I'm super interested in your game! How is work on it going?
>>285971I'm glad you wrote up your experience with Python! I was nervous about learning it, but you made me feel so much better. I'm mostly web/server oriented right now, but I told myself I would start Python this month no matter what. It's supposedly one of the easier languages to learn. Everyone says learning to program in new languages gets easier the more languages you already know, and since I need to learn C++/C# eventually… Python. You should come back and update us on your progress towards releasing your game!
Here's hoping bumping the thread also revives it. Come talk, nonnas! You don't need to be an expert, just have an interest!
No. 296035
>>285971I'm the renpy anon you mentioned and I'm glad there are other women working with renpy and especially making a dating sim, because most of the ones going around are either cringy enby bullshit or straight up moidy porn games.
You also mentioned making music and that's what I would like to start doing too at this point (I'm focusing on completing a demo first, and the only things left to do are a bit of writing and music). What would you recommend to someone who doesn't know how to use "composing" programs? I think I could make a few nice songs but I just don't know what tools to use and how to use them.
No. 296049
>>296035NAYRT but what do you mean by composing programs? If you're talking about DAWs, the only real answer is that you have to pick one unless you can live record some instruments or commission someone. Picking one is entirely dependent on what kind of game you're making. If you're making a cute game, especially a pixel game, you can't go wrong with beepbox/jummbox. Otherwise, your best bet is to fuck around in FL or Ableton. It can look really intimidating at first but it gets easier with time. FL is good for beginners and is good at making songs really quickly, but Ableton is better at making fuller sounding songs, if that makes any difference to you/any other anon.
I don't know much outside of basic music theory but I've practiced in FL for half a year and I'd say I can make some simple, decent songs. If any anon is interested, I'd be down to make soundtracks for you, although I can't guarantee Hans Zimmer quality kek. Also unrelated, but what happened to the female gamedev Discord server? I'd love for that to make a comeback.
No. 296635
>>296620that sounds interesting, can it be for tech/coding as a whole? i would love a
terf-adjacent discord for women into tech and stuff
No. 296719
>>296635Sounds like a great idea! We can have different channels dedicated for tech fields, but in the early stage it's not a necessary.
>>296707I'd probably do like what the LC forums did previously, and just voice activate. I understand your issues, but I really don't want trannies and I can't think of anything else.
Besides, trannies never shut the fuck up about coom shit/trannies shit, most will reveal themselves anyway.
No. 296958
>>296885NTA but would something like a voice call interview/introduction prevent moids from paying random women/getting their female relatives or girlfriends to do the voice verification for them? Some questions I had in mind are
>programming experience/field>reasons for getting into programming/game dev>personal projects (finished, as well as planned)>hobbies (and ask to elaborate about random things)This would probably make it easy to filter out scrotes later on if they somehow managed to get a woman to get voice verified for them.
No. 296967
>>296958NTAYRT but that questionnaire sounds good. How anons have found LC should be added too though, imo. Also I agree with the other anon, voice verification is a must.
I won't be able to start this server but I'd be willing to help moderate it if that's a concern. I hope something actually comes of this, as it'd be great to have a female-only space to discuss programming and games. I'm so sick of males.
No. 296974
>>296958I'm on board with the questions & verification! As long as it doesn't allow beginners/noobs out of it! I'd like it to be for everyone.
Not sure if the questioniare will stir moids away, but it's a nice conversation starter
No. 297026
>>296974AYRT yeah the goal of the introduction is to filter out, not noobs, but moids. Just to make sure what you say when verifying lines up with what you say later in chat (to make sure someone is being honest and not just a moid who gave a script to a woman during the interview, it's pretty hard to fake a backstory on the spot and keep up with it later)
You could even change up the questions a little for everyone so it's even harder for scrotes to lie
No. 304342
>>304281Someone will have to make it and find a way to invite women in
I think the main challenge will be keeping it on topic
No. 304396
>>304341So I really suggest against unreal. Although it usually tends to be more visually stunning than unity, overall, it is much much more buggy than unity. I've done some software development, and I watch a lot of game demos from indie devs… A big problem with unreal is you may have a game using unreal that works fine on your computer, you go to export the game and have someone test it on their computer, and it's a buggy mess, almost unplayable. Unity has a lot more support to prevent and work through these issues. Unreal also seems to cause a lot of frame rate issues, unless you know how to really optimize your games, and you know how some OS works.
Not that unity's perfect but as a tech fag I have some issues with unreal.
No. 305067
>>305060how long will you keep the email open for? I'd really like to join, but I have nothing to contribute right now and I was thinking I'd join later on when I have gained some experience
for now, best of luck to all the nonnies starting your collabs!
No. 311441
>>311289I’m doing that. There’s no industry for game development where I live so it has to be a hobby.
I’m still learning as well so it can’t be a full blown professional thing unless I get super lucky